Street Fighter 2 is one of the most important titles in video game history.
Launched in 1992 by Japanese studio Capcom, Street Fighter 2: The World Warrior largely defined the fighting game genre and revitalized arcade gaming.
The Super Nintendo version from 1992 holds a special place in the game’s history, winning multiple game of the year awards and selling 6.3 million copies. That made it Capcom’s best-selling game for 17 years — a record that wasn’t surpassed until 2009’s Resident Evil 5.
Earlier this month, The Strong Museum of Play inducted it into the Video Game Hall of Fame.
It’s this legacy that Nintendo and Capcom surely hope to harness with Ultra Street Fighter 2: The Final Challengers, out this week, a new version that adds a handful of characters and ways to play the 26-year-old classic.
But critics are divided on whether the additions are enough to justify the relatively steep $50 ($40 USD) price tag.
Nintendo’s new title appears to zero in on both longtime and lapsed gamers as its target market. Promotional pages invite players to “reconnect” with their favourite characters. Trailers show shots of players in front of arcade cabinets.
Ultra Street Fighter 2, in other words, is for players who remember the good old days.
It’s notably different from the company’s strategy for Street Fighter 5, which debuted on the PlayStation 4 and PC in 2016. While that game has sold a respectable 1.5 million copies since it launched, it received harsh criticism for favouring hardcore and competitive players over casual gamers.
“I see [Ultra Street Fighter 2] as a low-risk…